The GAME SPACE Collection Report: 47 Browser Games by the Numbers
By the GAME SPACE Editorial Team · Published October 3, 2026 · 7 min read
Every number in this report comes from one of two places: the build files of the 47 games themselves, which we analyse for every review, or the scores in our own published reviews. Nothing here is estimated or taken from another site.
The goal is to give players a quick picture of what the collection offers — how many games suit a phone held upright, how many save your progress, which have the most content — and to show how our scoring behaves across the whole catalogue.
The collection at a glance
GAME SPACE currently lists 47 games across eight categories: Casual (11), Shooter (9), Puzzle (6), Action (5), Match-3 (5), Runner (4), Kids (4) and Racing (3). All 47 are HTML5 games built with the Construct 2 engine and run in any modern browser without plugins.
Screens: landscape still dominates
37 of the 47 games are built in landscape orientation and 10 in portrait. The most common native size is 1920×1080, used by 23 games; 1280×720 is next with 8. The portrait games — including Stick Monkey, Bubble Professor, Candy Match 3, Hot Jewels, Cartoon Candy, Traffic Crossing, Touch Ball, Air Combat, Kids True Colors and Zombie Uprising — are the ones to choose if you play on a phone held upright. Our phones and tablets guide lists them all with notes.
Controls: touch everywhere, keyboard in most
All 47 games include touch input, so every one can be played on a phone or tablet. 28 also include keyboard input, which mostly matters for action games, racing and Fruit Snake, where arrow keys give finer control than on-screen buttons.
Saving: most games remember your scores
39 of the 47 games save scores or progress in your browser's local storage. That means your best score is still there next time — on the same device and browser. The eight that do not save are mostly short sessions or lesson-based games, and each game page's data table tells you which is which.
Content: 265 separately built levels and lessons
11 games split their content into separately built levels or lessons, 265 in total. The largest are Kids Math and Kids Counting with 40 lessons each, then Plumber and Zombie Shooter with 30 levels each, and Gold Miner, Brick Out, Zombie Buster, Supercar Puzzle, Robotex Puzzle and Kids Crossword with 20 each. Several other games — such as Tank Wars, Halloween Memory and Space Purge — also have levels, but build them inside a single layout, so they are not counted in that total. Two games have an in-game shop (SWAT vs Zombies and Gold Miner), and one has a built-in level editor (Tank Wars).
Size: from 15 to over 300 image files
Together the 47 games ship 4,599 image files and 602 audio files. The median game uses 72 image files and 8 audio files. The smallest, Cartoon Candy, uses just 15 image files, while Kids Crossword (323), Tank Wars (313) and SWAT vs Zombies (310) are the largest. SWAT vs Zombies also has by far the most audio, with 93 distinct sound files — mostly for its many weapons. In practice, smaller games load almost instantly; the largest take a moment longer on a slow connection.
How our scores are distributed
Across all 47 reviews, the average overall score is 7.7 out of 10 and the median is 8.0. Scores range from 6.0 to 9.5: two games score 6.0, two 6.5, eight 7.0, eleven 7.5, fifteen 8.0, five 8.5, one 9.0 and three 9.5. The three top scorers are Plumber, Gold Miner and Brick Out.
By dimension, accessibility (average 4.5 of 5) and family-friendliness (4.5) score highest, which reflects a collection of easy-to-start, mostly family-friendly games. Depth is the weakest dimension at 3.1, followed by replay value at 3.5: many games are built around a single loop rather than levels or progression. That is exactly why we highlight the games with the most content in our rankings.
Category averages
Puzzle has the highest average score (8.3), followed by Match-3 (8.2), Casual (7.8), Runner (7.8), Kids (7.8), Action (7.7), Shooter (7.3) and Racing (7.0). Shooter and Racing averages are pulled down by the family-friendliness dimension: several zombie games include blood or splat effects.
What we removed
The collection used to be larger. We removed 11 games that shared the exact engine and rules of another game in the collection and differed only in artwork, plus two games with casino or roulette imagery. Each removed page now redirects to the game we kept or to its category.
How we will use this data
We will update this report whenever the collection changes, and use it to decide which kinds of games to add: games with real depth, portrait games for phones, and games that save progress are the gaps most worth filling. If you are a developer with a game that fits, see our Game Sources page.